A set is one of more move components that come before another. To be considered a “set”, the relevant component(s) must be start at the beginning of the move, and must be completed before the “downtime” component(s) of the move. (See “Move Components” for a description of what defines a component of a move.)
Uptime Dexterities
When one or more dexterities are completed uptime (when the bag is travelling up from the initial set), it is a dexterity set.
Spinning Sets
Spins that are done at the beginning of a move are spinning sets.
Dexterities and Spinning Sets
Where dexterities and spins meet.
Ducking Sets
Body moves involving the head and upper torso done midtime are often considered sets.