Freestyle routines and Shred Contest are both events officially recognized by the IFC in the Rules of Footbag Sports. The others are not (yet) recognized as of this time, however, are being considered for addition in upcoming editions.
See judging sheets for each freestyle competition.
Freestyle Routines
Freestyle routines are considered the primary official freestyle event. They are timed performances choreographed to music, and are judged based on artistic and technical merit. The following are examples of different type of routine, taken from the set of routine-based events run at the IFPA World Championships, and the different length requirements.
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2 minutes 2 minutes 1 minute 30 seconds 3 minutes 3 minutes 3 minutes |
- Note: the rules for freestyle routines are still out of sync with the actual competition formats used at Worlds and other events. IFC is working on reconciling that. Anyone wishing to help should contact the IFC freestyle committee.
Shred Contest
Although shred contest may be in any length, 30-second shred (“Shred:30”) is considered the secondary official freestyle event. Unlike routines, shred contest is based solely on technical merit. Shred contest uses a formula that rewards difficulty, variety, and quantity of moves executed within the given time.
In open competition, a move can only be unique if it is at least 3 Adds.
Big Trick(s)
Big Trick contests, commonly known as Sick, Big, and Best, come in the 1-trick and 3-trick combination varieties. The contestants may be judged by judges on coolness of tricks, difficulty of tricks, or by the audience applause-o-meter.
Circle Contest
Circle contest is the newest freestyle event on the scene. It’s goal is to effectively emulate the Shred Circle, where it is known that the most awesome displays of freestyle talent occur.
The format of circle contest is made up of levels and rounds. Three or four players are placed in a circle, which is effectively a pool, and remain in that circle until the level is over. There are a specific number of rounds in each level. Each round may have it’s own objective(s), such as difficulty, variety, personality, or execution. Judges rank players each round based on the objective, and ranks are added from each round, from each judge. The player(s) with the lowest score(s) moves on.
Most Rippin’ Run
Rippin’ Run is essentially a “last-man-standing” contest. Players go head to head to find out who can last the longest, at a designated level of play. For example, at an open level, this level would be only 3-add moves or more.