Footbag net terminology
From Footbag Reference
Bag on - Every time an alien footbag enters a net court it must be called ("Bag on"). Nobody wants to land on a footbag after a spike and risk injury.
Banjo - This is any shot that hits the line. (Plucking the strings like a banjo!)
Dig - when an opponent's spike is kept in play with a kick, sending the footbag with an upward trajectory. Example: "I can't believe you dug that spike!"
Dink - an extremely short serve or placement shot. Example: "Cover the dink"
Joust - an aerial battle between opponents, each trying to kick the footbag, which takes place on or over the plane of the net. Example: "That was a great joust!"
Match - a set of three games to be played in succession, usually to 11 points during tournament pool play or preliminary play, and to 15 points during semi-final and final tournament play.
Net foul - occurs when any part of a players body or clothing touches the net, during the point or up to 3 seconds after the point ends, and which results in an immediate loss of the point or a side out (depending on the serving side). Example: "I net fouled."
Overset - an attempt at setting the bag for oneself or one's partner that inadvertently results in the footbag crossing to the opponent's side of the net. In doubles, it is typical for a player to yell "over" when he/she recognizes an overset. Example: If you learn to recognize the overset quickly, you can begin an offensive play.
Serve - a kick that starts game play, which must be completed with the planted foot behind the baseline of the court and which causes the footbag to travel over the net cross court. Example: You're serving so well today!"
Set - a kick that typically sends the bag upward between 10 to 15 feet in the air in the direction of the net, with the intention of being spiked with the next contact. Example: "Set me for a toe jam."
Shank - When a footbag is struck and goes in a direction other than the intended direction. Example: "He shanked that shot." (variation; "shankle" - when the bag is deflected off of the players ankle)
Side out - when the non-serving player/team wins a rally, a side out occurs, resulting in a change of service side but not a point. A player/team must be serving to win a point.
Upper body contact - (i.e., an "upper") this foul occurs when any part of the body above the knee touches the footbag, after the footbag has been served, which results in loss of the point or a side out.
Wear - An upper body contact that is the direct result of a spike. Example: "Wear it punk!" (variations; accessorize!, tattoo!)